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SCV
4.2.1
Simple Components for Visual
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#include <GenericTree.h>
Public Member Functions | |
| GenericTree (scv::Point p1, scv::Point p2, GenericNode *root) | |
| virtual | ~GenericTree (void) |
| GenericNode * | getSelectedNode (void) |
| GenericNode * | getRootNode () |
| Returns the tree's root node. | |
| void | refreshDisplay () |
| Must be called after the tree is changed to refresh the display. Weird things may happen if you don't. | |
| virtual void | onItemSelected (void) |
| virtual void | processMouse (const scv::MouseEvent &evt) |
| virtual void | processKey (const scv::KeyEvent &evt) |
| virtual void | display (void) |
Public Member Functions inherited from scv::Component | |
| Component (const scv::Point &p1, const scv::Point &p2) | |
| virtual | ~Component (void) |
| virtual Point | getRelativePosition (void) const |
| virtual void | setRelativePosition (const Point &position) |
| virtual Point | getAbsolutePosition (void) const |
| virtual void | setAbsolutePosition (const Point &position) |
| virtual int | getWidth (void) const |
| virtual void | setWidth (int width) |
| virtual int | getHeight (void) const |
| virtual void | setHeight (int height) |
| virtual Point | getSize (void) const |
| virtual void | setSize (int width, int height) |
| virtual void | setMinimumSize (const scv::Point &size) |
| virtual Point | getMinimumSize (void) const |
| virtual void | setPreferredSize (const scv::Point &size) |
| virtual Point | getPreferredSize (void) const |
| virtual void | setMaximumSize (const scv::Point &size) |
| virtual Point | getMaximumSize (void) const |
| virtual bool | isOvered (void) const |
| virtual bool | isHolded (void) const |
| virtual bool | isDragging (void) const |
| virtual bool | isResizing (void) const |
| virtual bool | isFocused (void) const |
| virtual void | setDraggable (bool state) |
| virtual bool | isDraggable (void) const |
| virtual void | setResizable (bool state) |
| virtual bool | isResizable (void) const |
| virtual void | setVisible (bool state) |
| virtual bool | isVisible (void) const |
| ContextMenu * | getContextMenu (void) const |
| virtual void | registerContextMenu (ContextMenu *contextMenu) |
| virtual void | unregisterContextMenu (void) |
| virtual bool | isInside (const Point &evtPosition) const |
| virtual bool | getCallbacksStatus (void) const |
| virtual void | setCallbacksStatus (bool state) |
| virtual Scissor::Info | getParentScissor (void) const |
| virtual Scissor::Info | getScissor (void) const |
| Type | getType (void) |
| void | setType (Type type) |
| void | setParent (Component *parent) |
| Component * | getParent (void) const |
| const Component::List & | getChildren (void) const |
| virtual void | addChild (Component *object) |
| virtual void | removeChild (Component *object) |
| virtual void | removeAllChild (void) |
| virtual Component * | getChild (int index) const |
| void | pullChildToTop (Component *child) |
| bool | hasChild (Component *child) const |
Public Member Functions inherited from scv::SCVCallbacks | |
| virtual | ~SCVCallbacks () |
| virtual void | onMouseClick (const scv::MouseEvent &evt) |
| virtual void | onMouseHold (const scv::MouseEvent &evt) |
| virtual void | onMouseOver (const scv::MouseEvent &evt) |
| virtual void | onMouseUp (const scv::MouseEvent &evt) |
| virtual void | onMouseWheel (const scv::MouseEvent &evt) |
| virtual void | onKeyPressed (const scv::KeyEvent &evt) |
| virtual void | onKeyUp (const scv::KeyEvent &evt) |
| virtual void | onSizeChange (void) |
| virtual void | onPositionChange (void) |
| scv::GenericTree::GenericTree | ( | scv::Point | p1, |
| scv::Point | p2, | ||
| GenericNode * | root | ||
| ) |
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virtual |
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virtual |
Implements scv::Component.
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inline |
Returns the tree's root node.
Edit and add children to this node to fill in the tree.
refreshDisplay()
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inline |
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virtual |
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virtual |
Reimplemented from scv::Component.
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virtual |
Reimplemented from scv::Component.
| void scv::GenericTree::refreshDisplay | ( | ) |
Must be called after the tree is changed to refresh the display. Weird things may happen if you don't.