This class encapsulates OpenGL texture.
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#include <TextureInterface.h>
This class encapsulates OpenGL texture.
scv::TextureInterface::TextureInterface |
( |
void |
| ) |
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inline |
virtual scv::TextureInterface::~TextureInterface |
( |
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inlinevirtual |
virtual void scv::TextureInterface::display |
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const Point & |
translate | ) |
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pure virtual |
GLsizei scv::TextureInterface::getHeight |
( |
void |
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const |
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inline |
GLuint scv::TextureInterface::getTextureId |
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void |
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const |
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inline |
GLsizei scv::TextureInterface::getWidth |
( |
void |
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const |
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inline |
void scv::TextureInterface::setTextureEnvMode |
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GLfloat |
param | ) |
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inline |
GLfloat scv::TextureInterface::_textureEnvMode |
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protected |
GLuint scv::TextureInterface::_textureId |
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protected |
GLsizei scv::TextureInterface::_textureSize[2] |
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protected |
The documentation for this class was generated from the following file: