This class encapsulates OpenGL texture.
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#include <TextureInterface.h>
This class encapsulates OpenGL texture.
| scv::TextureInterface::TextureInterface |
( |
void |
| ) |
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inline |
| virtual scv::TextureInterface::~TextureInterface |
( |
| ) |
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inlinevirtual |
| virtual void scv::TextureInterface::display |
( |
const Point & |
translate | ) |
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pure virtual |
| GLsizei scv::TextureInterface::getHeight |
( |
void |
| ) |
const |
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inline |
| GLuint scv::TextureInterface::getTextureId |
( |
void |
| ) |
const |
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inline |
| GLsizei scv::TextureInterface::getWidth |
( |
void |
| ) |
const |
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inline |
| void scv::TextureInterface::setTextureEnvMode |
( |
GLfloat |
param | ) |
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inline |
| GLfloat scv::TextureInterface::_textureEnvMode |
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protected |
| GLuint scv::TextureInterface::_textureId |
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protected |
| GLsizei scv::TextureInterface::_textureSize[2] |
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protected |
The documentation for this class was generated from the following file: